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LED Tape Wizard

Discussion in 'wysiwyg' started by Derek Welker, May 3, 2018.

  1. Derek Welker

    Derek Welker New Member

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    To my knowledge, there is no way to create a strip of LED tape in WYG. Would that be a possibility in a future release? I tried to use the LED Wizard and it would not allow me to enter in the dimensions of the tape I am looking to use. Any help would be appreciated.
     
  2. Dany

    Dany Super Moderator

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    We are hoping to have this in R42, due at the end of the year, but I cannot guarantee this yet. In the meantime, please post the requirements for the LED Tape you are trying to use and I'll see if I can figure it out.
     
  3. Max

    Max New Member

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    Any update on an LED tape wizard, or a decent workaround?
     
  4. Dany

    Dany Super Moderator

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    The specification for this feature is complete and implementation was started, but then most development resources had to be diverted to 64bit implementation, so this feature was pushed to R44, due at the end of the year.

    In the meantime, your only option if you need to see actual LED pixels, is to create single-row or single-column LED Walls, as in a manner of speaking, that is what LED tape is. If all you need is a "glow effect" from long and thin strips, you could simply draw Surfaces or even just Lines, and use Light Emission to simulate this. Please let me know if you have any other questions.


    Cheers,

    Dany
     
  5. Floriaan

    Floriaan Well-Known Member

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    Unless you need to use renders rather then just exports of shaded views. In that case light emitting surfaces do not work.
     
  6. Dany

    Dany Super Moderator

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    In what way do they not work?
     
  7. Floriaan

    Floriaan Well-Known Member

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    It would not give you an accurate ‘glow’ as you would have with a real fixture. In the renders the surface lights up, but it does not actually light objects in my experience.
     
  8. Dany

    Dany Super Moderator

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    Thanks Floriaan. It took a bit of experimenting, but I see what you mean. I've passed this information over to the Shaded View Engine team, and they will check what improvements they can make. Note that this will not happen for the upcoming R43.
     
  9. Xavier78

    Xavier78 New Member

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    Hi dany,
    Please can you add an "autopatch" or "autobind" with the led tape wizard, because for my last project, it was a really hardway to patch 190 universes on the led strip...
    A patch wizard with the mode that we want to patch, straight or snake mode, with a offset by channel and by universe.
    For example, if you make an installation with many 2m led strip in 60pixels rgb for a meter:
    And for your installation you need to separate each universe,
    360 channel for 2m, and then for one universe.
    To autopatch this, we need 3 settings :

    How many meter(or fixture) in 1 universe ?
    2m or 2 fixtures or 360 pixels rgb

    What is the offset to jump in next universe?
    Like a custom increment but for the end of the universe and not between the fixtures
    512-360=152

    How many universe to patch ? (Create the universes)
    100

    How to autopatch ( depend for the installation cabling)
    Straight mode (in line, up to down, left to right)
    Snake mode
    Custom (selected)

    Ans the mast thing is to autobind the universes in artnet node or ma net etc....
    Need the possibility to choose in the properties menu of the device manager :
    Which universe i want to start and how many universe to bind...
    just it s so boring to bind 190 u one by one..

    Thanks!, this is my last feedback for my last project, hope to use again and again pixel mapping with wysiwyg, and hope this experience help you for the future of wysiwyg..

    Cheers,

    Xavier
     
  10. Dany

    Dany Super Moderator

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    Thank you for this information, Xavier! I'm sorry to have to say that the LED Tape feature was pushed back once more (there is simply no time to develop something this complex, even with the work that was already done for it) in the two-month development window that we have for R44, which we are planning to release in December.

    That said, the information you provided above will help quite a lot as we refine the design for this feature (which is now scheduled for R45).
     
    Xavier78 likes this.

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