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VR support

Discussion in 'wysiwyg' started by Lumi_Jay, Mar 13, 2017.

  1. Lumi_Jay

    Lumi_Jay Member

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    Hello Dany,

    Any plans for us Oculus users?
    Thanks! :)
     
  2. Dany

    Dany Super Moderator

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    Not at this time, but we are starting to consider adding support for this hardware.
     
  3. Matthieu

    Matthieu Member

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    Make sure you add Vive aswel that would be great!
     
  4. Floriaan

    Floriaan Well-Known Member

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    This would be a great new step for visualisation. Not everybody has a 3d connection mouse after all ;-)
     
  5. Dany

    Dany Super Moderator

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    Not sure if I agree with this particular reason, Floriaan... I mean, isn't a VR setup a lot (or maybe a LOT) more expensive than even the most expensive 3D mouse? I'm not only referring to the goggles, but I can only imagine that the hardware required to drive them at a proper framerate (30FPS min, I would think) would probably have to be considerable... Then again, I know close to nothing about VR stuff (something I plan to amend in the very near future o_O ) so maybe I am wrong about this. :D
     
  6. Floriaan

    Floriaan Well-Known Member

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    The gearVR is about 600 USD. I think it is like investing in a plasma tv or a projector for your presentations. The VR api translates the input of the accelerometers of the goggles more or less the same as a 3d mouse (or mouse and keyboard) would do. The frame rate needs to be about double of what you would need for a normal monitor, but most game engines seems to cope well at this point.
     

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