Hi, I tried to look this one up in the forum but didn't find anything in Tech Support. I understand that the Render Engine is 32bit and Wyg is running in 64bit so you can no longer render out of Wyg directly and have to use the Background Render Manager. I setup my 'render' and submit to BRM. The render always fails and the log shows; [03/19 11:36] RenderingStarted("renderfinal004\00001") [03/19 11:37] Error: Rendering failed Out of memory. [03/19 11:37] FrameAborted("renderfinal004\00001" due to "Unknown") from LocalRenderClient [03/19 11:37] Error: Error loading input frame "renderfinal004\" Out of memory. Anyone know how i fix it? Probably missing something very obvious (sorry!) Thanks Colin
I have the same problem. Tech support told me it has to do with the BRM going out of memory. The solution should be to reduce the number of polygons by using Consolidate Mesh wherever possible or possibly reduce the lighting complexity. In my experience this problem got worse with the 64-bit version of Wysiwyg talking to the 32-bit version of the BRM. I really miss the support for accurate rendering especially when there is daylight simulation involved. I'd love to see a GPU/CPU powered solution to make something that looks as realistic as possible. You know... WISYWYG.
Thank you, great help! Lighting wasn’t that complex but forgot I had some imported dwg elements active in the scene that were used to build elements which I’ve now deleted and seems to have helped!