Many times issues with drawing plots in wyg comes from the lack of these fixture models showing their movement range like you can see in other cad programs. Could you add this to the library somehow so that you can tell what the pan range of a unit would be if it was tilted 90 degrees and rotating?
Any progress on this one? Also referring to this thread? https://forums.cast-soft.com/index.php?threads/moving-light-reach-circle.1301/ Its becoming an issue on a lot of pre rig builds and having too many lights slammed together that they hit each other in reality.
Is this what [Documents Options / Hang Options / Hang Minimum Spacing] is for? To be honest until reading this post I never looked at this setting as I set it some years back and never went back to it. This will let you keep a spacing where if set correctly, It won't allow you to place a fixture too close to another fixture. If the nose is longer or shorter, just go in and adjust the spacing number. This would be a lot easier than waiting for an entire library of thousands to be updated with a line feature set that only clogs up the viewing space as it does with Vectorworks. and another toggle to turn the lineset on and off. Hate to say it, but the feature already there. just under utilised. or misuderstood.
I'd say it's also a little un-nuanced for what we could be doing. While we ABSOLUTELY could do exactly what you're describing, we'd need to adjust it for every fixture type we place every time. If we were looking for real world parity, the way to do it that would be easiest for the majority of our workflows would be to have the minimum spacing included as a data point in the fixture library item itself. This way we could jump between different fixtures (for example when placing on pre-rig), and each fixture knows how close another fixture can get before it hits the boundary of the fixture beside it (in the gaming space this would be called a "hit box"). Note to devs to make programming this easier: Have this "fixture boundary" be a toggle-able item in the library, defaulted to off, so that we as users could use our own real-world experience to populate the data ourselves for a given fixture in the library. For a myriad of reasons, I may want some kind of default spacing on my fixtures that another designer might not. I imagine in this way, the library team wouldn't have to go back and add to every fixture, but rather just have a user-definable thing. This would also do WONDERS for saving us from what I call the "X4 Math Problem," where we have to figure out exact spacing on a fixture like an X4 bar or PXL bar, the fixture boundary would do that FOR us.
Zakk hit the nail on the head. This is the feature needed. Perhaps it would not even be much of a bad programming job as all of the moving lights in the library exist built to scale as 3D models. All you would need to do is have a circle indicating the outside size of the model from top and front view.