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PSN connection - documentation? What goes in "Address" field?

Discussion in 'Technical Support' started by DouglasH, Jun 15, 2018.

  1. DouglasH

    DouglasH New Member

    Jun 15, 2018
    Likes Received:
    I've created my own PSN server in TouchDesigner and have successfully used it with MA3D to automate a large number of winches. I'm trying to implement the same setup in WYSIWYG for more realistic rendering.

    However, I can't work out how to get the PSN device in WYSIWYG to connect properly.
    The manual talks about searching for a device named "PSN 2.0", but there's only one called "PosiStageNet (PSN)". After mapping it to my motion control universe, I can click "connect" but nothing seems to happen.

    Am I supposed to fill something in the "Address" field in the properties of the PSN device? It "connects" without showing any errors if I leave this blank. When I fill in the "Address" of my PSN server, or the PSN multicast address, it gives me an error saying it can't connect.

    The reference guide is not very helpful - it just explains how to create the device and click "Connect", and doesn't explain how to actually use it or troubleshoot it, or what any of the settings do.

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