I don't see any noticable difference when moving the detail slider in shaded view with mode: volumetric and quality: high. The framerate drops down to an unusable low number though. So what exactly does this slider do and why is it's impact so big? It seems to make the biggest impact on performance of all the settings with our set-up. We are using an Nvidia GeForce RTX 2080Ti and the Touring New Rock Concert demo file.
Hi Floriaan, This slider is described as follows, at the bottom of page 132 of the wysiwyg R45 Reference Guide (this description has not changed, and has been there since this slider was added -- on different pages of course, since page numbers change with every new version): Detail: Use the slider to increase or decrease the level of details displayed in Volumetric mode. An increase in details will result in a decrease in performance. The default detail setting is 0. Note: For most users, an increase in detail will not be noticeable, except in certain camera positions and situations. If you wish to see a difference, aim a one or two fixtures' beams at the camera, such that their edge is just above (or below, or to the left of, or to the right of) where the camera's virtual lens would be, and note how the "slices" that make up the volumetric beam decrease as the slider's value increases. Our recommendation is to leave this slider at its default, in order to maximize performance, and only dial it up as/if needed, for screenshots.
Thanks, So it is really an edge case, so to say ;-) I knew the description from the manual, but I just couldn’t tell the difference between the even the extreme settings. I will leave the detail slider at it’s lowest setting (if you use templates there is no default values that you can revert to, am I right?)
Sorry Floriaan, but I'm not sure what you mean.. if you use Template (.wyT) files in which you don't make use of Shaded View Profiles (SVPs), all Shaded Views will use the "Default" SVP, which has this slider set to 0. However, if you change its value, the same will apply to all Shaded Views -- for the same reason, of course. I added a couple of SVPs to R45 as you may have noticed, but both of the ones that are set to use Volumetric Beams have the Detail slider at 0. ... This probably didn't answer your question, but maybe it's still useful info (for you or someone else). Let me know how else I can help, please... Cheers, Dany
Thanks! It must be in my template then somehow. If only we had a way to strip out certain things from a .wyt... I obviously don’t want to built my template all over again. I think this will be possible once merging is improved.
Hey Floriaan, This is definitely possible (and always has been), by simply opening the .wyT file itself... to do this, simply choose this file type from th Open dialog's dropdown, and when you save, it is best to Save As and then again select the .wyT file type to save to. Hth, D.
Stored in my template file are a few Shaded View Profiles that I have made myself. I am not sure if I somehow altered the profile with the name “Default” The default ones (or stock profiles, which are quite new, R44?) do not show up unless I open a new file. Which I never do. What I was saying is that there is no way to just import some of those Shaded View Profiles into an existing file, let alone a .wyt file. It is a feature request to be able to pick and choose which parts of a file get loaded or merged.